![]() As the enemy sweeps out from the dunes they seem a force of nature attacking what we consider to be the agents of civilization - as the Indians attacked our settlers, the Axis our Allies, the Cong our forces in Nam. They face terrible attacks from a horde of unidentified insurgents. Our heroes are a small unit who endear themselves with their comradeship and humour. The sudden battle scenes are punctuated by throbbing local music, with the occasional reminder of our rock. This is an expertly made war film, in some ways typical of its genre. ![]() As the latter discovered, even the sand there is hostile. The mystique extends back far beyond the Canadian and American mission, back past the defeated Russians, even back beyond Alexander the Great. So that's where modern armies go to get confused and die. They have a large, eternal history, whereas we have our short history and technology. Hyena Road is about the gap between the modern Western understanding/army and the mystique of the ancient remote Afghanistan. The key factor is often the amount of time someone has on their hands and how well they plan things out.The last line is the key, spoken by narrator (and writer, director, star) Paul Gross: "As the Afghans might say, 'You have the clocks, but we have the time.'" Might say, that is, but probably won't - they keep their secrets. Will it make the game easier? I seriously ask you how this will make it any easier? Learning players will have a little less to learn and be honest with yourself: the people that can snipe you every time now, will still snipe you every time if it is included. It's in that regard much less intrusive than the mass recruitment tools that have been in the game for over a decade now. It's not a real game-related skill to be able to discern when to send troops relative to landing times considering the game literally gives you travel times (A - B = C). Will it lower the skill level required? Not by that much. Being so bad at math I can't accurately tell you how many fingers I have on one hand, I consider this a good thing. ![]() Right now you have to do it by head (for the rich people, use pen and paper) or use some sniping tool/script. In terms of why players leave the game, I'd rank this issue really low on the list.Īs a retired old-timer I can say I like the idea of having a calculator tool included inside the game. I don't think the average player knows about or implements even the most common scripts and I can't see it having any influence on making the game "more appealing". I don't use the snipe script and snipe everything just fine myself. Slow the game down so recreational and new players have more time to learn, prepare and actually do all the parts of the game. No feature or script is ever going to make up for that and make the game more appealing. ![]() New players can never compete, get abused because they are easy targets and therefore won't stick around. There also needs some form of upvoting or ranking system to separate the good guides from the bad because it's a jungle atm and finding things of value is rather slow and frustrating.Īs with all my posts recently, the above logic is meaningless while the ability to buy power exists. Instead, make better resources so people can find and learn how to use the current script instead of just feeding it to them on a plate. Please stop reducing the skill cap/learning curve just to make sure new players are able to compete and stick around on the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |