Ticonderoga class cruiser, Sovremenny -class destroyer, Kuznetsov carrierĪ part of these maybe not worth because they are not optimized or fully animated. Lid radar, Patriot launcher, AN/ASQ-104, CGN Virgina, DD Arleigh Burke class destroyer, CG Tomorrow I also plan to upload the different drop tanks for F-15C and E with DB images.į/A-18, AGM-65A/B/D/G, LAU-88, LAU-117, AIM-9P, airbase ground support equipments, red weapon I also can export the modified red racks you can import them with LE 6.22. They are in CCC’s pack, if you use them you need only skins from my MOD. Tomorrow I can post EA-6A and EA-6B pages and I will export the LODs for integration. I used simply the thrust curve of Hornet - neglecting the intake differences… - and set the fuel and empty weight by RL data. It is very easy to do with F4B I have no idea how works with Editor…į-20 does not have any advanced FM. Of course you will need new HPs for F-20. DB setting values are on images if you use them you simply have to use the text in irc and acdata file of F-20 in the same place to have them. Do you know how works the link between simdata files and DB? I overwrited the F-105D with F-20. Review of all aircraft cannons, fixed fire rate/ammo where necessary, added Gsh-6-23 Upgraded SAM/ATGMs in Soviet units where appropriate Added SA-7/14/16 (where appropriate) to red SAM units First pass on reworking ground units, expect more AAA and MANPADs, less SA-8/9/13 for the DPRK, also most ZSU-23-4 replaced with ZSU-23 or ZSU-57 Added BTR-60 SA-7 team, added YW-531 HN-5A team More sounds, tweaked sounds for some aircraft (lowered AV-8 volume slightly) Adjusted F-5A/E fuelflow, internal fuel, empty weight Slight adjustments to role scores for various aircraft Slight tweaks to 2d mode accuracy/range numbers for aircraft (reducing ranges to represent non-GPS/glide munitions) Adjusted SA-2, SA-3, SA-5 performance (based on SAM Simulator data) Tweaks to AIM-54A/C seeker and aerodynamics Next update should be out sometime before Wednesday, quite a few adjustments Thanks Krause, glad to hear you’re enjoying it! The update after the current one, will be focused on artwork/models/skins, so if you have any suggestions for good things to use would love to hear about them and if you know who to ask about using them. I may be adding the 54C Sealed/ECCM in a later update.Īs for pits, I want to try an be careful not to use anything without getting permission for it, so I tend to err on the side of caution. On the other hand, the active seeker on the 54A was too resistant to chaff/ecm, so that was tweaked, as was the 54C to a lesser degree. In the version I am currently working on, I’ve dropped the drag a little, and made them loft a little more aggressively at longer ranges. In the current release version I felt they were a little too short ranged, and bled energy just a little too fast on burnout (basically even if lofted they didn’t seem to gain any speed on the way down, and would often go active at mach 1.5-2 with basically no energy left). We’re starting to use Tomcats in our flights and I was curious what you were planning on changing with the AIM-54A/Cs? Or, maybe a better question is, how do you feel they handle now?Īs a followup to that, do you have any plans to attempt to incorporate cockpits previously used in other theaters? We’ve been hacking our way around merging the HD Korea F-14 pits with the 1989 theater, but our efforts have been pretty slapdash. Seeing these updates trickle into our campaign has been a real treat. Elouda, just want to chime in with another big thank-you from UOAF.
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